Platforms

As promised yesterday, my discussion with Heather Knight of Marilyn Monrobot. I’d like to thank Heather for taking the time to speak with us after the Dr. Ishiguro’s lecture. We hope you enjoy the interview below.

Eric Wind: How’d you come to speak at the lecture tonight?

Heather Knight: I was invited to come speak at the lecture. There aren’t that many roboticists in New York City and I’m not sure whether they found me or whether [Erico Guizzo] recommended me because of our common interest in robots and theater.

E: What part of the conversation did you find the most intriuging and most beneficial for the audience?

H: That’s a good question. It’s always interesting to speak to a general public crowd. This was a real interesting evening because you had the Japanese Cultural Society and then the people interested in robots coming. It prompts a more cultural discussion to begin with, because you’re in New York City at this, you know, Japanese house of culture. So, having an American roboticist and a Japanese roboticist, we both have similar research interests in that we think social robots are really important and we want to make these robot companion type situations. Although, I would say that I want robots to bring people to connect, rather than being the connection.

He and I both have a strong interest in theater and thinking about algorithims we can learn from directors, actors that are codified a little bit differently than psychologists. Though, psychology is a field which social robotics adopts methodology from. So, we have a lot of similar interests, but we’re also very different, so it was fun.

You know, he’s a lot more experienced than I am. Hiroshi Ishiguro has been working on robotics for several decades and has a very established lab in Japan. I’ve been working on robots for 11 years, and it’s not like I haven’t done anything, but he’s been a huge inspiration for me and it was really exciting to be able to be in that situation.

E: When did you first hear about his work?

H: Well, it’s been at least 7 or 8 years ago. I started doing social robotics when I was an undergrad at MIT and working with a professor named Cynthia Breazeal. She made this robot for her PhD called Kismet, that was basically a head that had ears and eyes. It wasn’t trying to be a super-humanoid, it was almost creature like. It didn’t use words, but it kind of babbled. It responded to the tone of your voice. Sometimes it would be in the mood to play with toys or color-saturated objects, or sometimes it would be in the mood to socialize. I think one of the more clever aspects of it’s behavior system is that it would get bored. So, if you weren’t being interesting then it would switch to wanting to play with toys, which seems really human. It’s a really simple set of behaviors. But anyone could walk up to this robot without any training and learn how to interact, because it would be like “Hello!” and it’s ears would perk up, or if you said “You’ve been a very bad robot!” it would make a sad face or something.

So, it’s responding with sound. With these facial expressions that are perhaps a little cartoon like, but not fully human but still relateable. I think it’s really compelling to think about the simplest ways to come up with human like robots. That’s often the most difficult thing to do. As an engineer, it’s always more difficult to have a simple solution that’s very clever, than it is to have a convoluted Rube Goldberg machine to making breakfast or something.

E: Could you expand on your background a bit more?

H: Sure. I have a Bachelors and a Masters in Electrical Engineering and Computer Science, and now I’m working on a PhD in Robotics. So, you might think I’ve been in school for the last 15 years but actually I do other things along the way. I’ve taken breaks to travel and do other things, but I got a chance to work at the [NASA] Jet Propulsion Laboratory in California on space stuff. While I was there, I met people who were working in art and technology, and who I ended up collaborating with.

Originally, I was in SyynLabs, we were building installations for events. For example, you’d have a projection wall where people would come up to and dance, and things would fall on them and roll off their shadow. It was these installations that are in an event setting that would get people talking to each other. So it’s that technology that is fun and playful, and when we started building other things, like a bicycle-powered blender or, I don’t know, we had this one installation where you had to create a human circuit to hear a story — so, if you wanted to hear the full story, you needed to have a group of, like, 10 strangers holding hands. You’re using technology to trick people into spending time with each other. We used to call it “technological inebriation.”

It was really technology for people, and I think that’s a great metaphor for some of the robots I want to make. I don’t want to make robots for the sake of replacing people, or, I don’t know, for their own good. I think you can use robotics in these interactive art pieces to bring out features in ourselves or connect us to each other. Like, there’s autism therapy applications, where kids with autism feel more comfortable talking to robots than people because it’s less overwhelming — less sensory overload. If they practiced with this robot, this kind of stepping-stone agent, then they could better integrate generally, or get used to those more useless but still socially important aspects of interaction.

E: What was your Masters thesis on?

H: I did my Masters thesis on this project called the Huggable. It was this robotic teddy bear that had a fully body sensing skin. I was trying to come up with a way to make that sense happen in real time, so it could react naturally. It’s like if you were to pick up something, like a puppy or a baby. So, how do we communicate with puppies and babies? You pet them, hold them or you might tickle them. If they’re asleep, you pat them to wake them up. All of that communication that is happening is very complex. Anyone who has a small child or has played with a small child, they could tell you that the child knows what they want, but it’s not verbal. So how can you create pre-verbal interactions?

My thesis was on what kind of touch gestures do we use to communicate with this robot teddy bear. This involved human studies which included an audio puppeteer. So, if someone was pretending to be the robot, it sees the video and it’s natrually reacting and its sensors are trying to determine how people are communicating with it.
Basically, I get this data corpus to see how people use touch to communicate. It becomes a pattern recognition problem, where you have to categorize how people use touch and then you have to think about “how can I detect this?” Since I was trying to build a system that would work in real-time, one of the things I discovered is with touch, you don’t need really fine tuned sensing. As long as you cover an area that is two by three inches, you’re going to capture most communication. You don’t need a really fine grid.

The second thing is most touch lasts one to five seconds, so the connection doesn’t need to be particularly quick. Within that, you need to do some frequency analysis. For example, tickling is a very noisy signal. It involves a lot of different signals. Petting is more of a regular sine wave. Then, you can see how you differentiate between these different kinds of touch.

My degree was in Electrical Engineering, so it was designing the sensor system but it was also coming up with a simple pattern recognition system.

E: What’s your doctoral thesis, and how’s the progress?

H: I haven’t declared my thesis yet. I have finished my coursework, and I’m in the prep for that. Then we have qualifiers and so on, and I’m in the very final stage of my qualifiers. I will complete those this semester and hopefully put forth my proposal in the fall.

E: Do you have any idea of what your thesis proposal will be?

H: Yeah, so I learned that you’re not supposed to propose until you’ve already finished some of the work. That way, you’re not proposing something you’ve never done but you’re proposing something you’ve already tried out, so you know it has a chance of working.

People usually propose when they have 20 – 40% of the work done, in our department. I’m hoping it’s going to be about expressive motion. Basically, how can the non-anthropomorphic be expressive. I’m interested in how motion can describe the state of a relationship; “Do I know you?” “Do I not know you?” “Do I like or dislike you?” “Are you my boss, or am I your boss?” Power relationships are important. Then there can be room for emotions. Or, something else that’s interesting, is trying to measure how much a robot is in a rush by how quickly it’s going. We can see that with drivers and cars now. It’s just a question of whether we can categorize that in a general way.

I might get better at my elevator pitch in a couple of years, but the basic idea is to see if there are some universals of expression that we can distill to use on non-anthropomorphic robots. It’s basically robot body language.

E: What got you interested in robotics?

H: I didn’t grow up obsessed with robots. I fell in love with robots when I started building them. So, I went home in my Freshman year at MIT, and I was talking to people in my living group and I was asking about an internship. Someone said, “Hey! I work in a robotics lab. I could probably get you a position.”

So, I just started working there, January — maybe 2002. Over the summer, it was the first year my professor, Cynthia Breazeal, was a professor, and we had this big group project to kick off our research group. We built this big interactive terrarium and brought it to a big conference in San Antonio, and we were in the emerging technologies exhibit. You know, it was kind of like Epcot center. There was this big robot that had this hand-thing that would see people, say “Hello!” and then it would get bored and then go play in the waterfall, then it would get tired and turn in for the night in this cave. We went really crazy. There were these rock crystals that would turn on, and these drums you could play with, and these fiber optic tube worms that I got to put together. I was 18 and it was awesome. By the end of the 5 days, I could restart the whole system myself and I could talk to all these different people. It wasn’t just getting to build the robot and see it move, it was seeing people interact with the robots.

E: What do you feel that sets you apart from other roboticists?

H: I don’t know. I definitely have fun with what I do. My father was an engineer, and he would design propulsion systems for ships and submarines. He’s really great at math and physics. My mother was a Peace Corp volunteer, and all about international understanding, so she really wanted to impact the world.

I like building things and I like solving problems, and then my mother’s voice is in the back of my head saying “Well, why do people care about this?” I think that’s one of the reasons I didn’t want to do space stuff anymore. I wanted to impact real human beings. So, I don’t know how different that is but I really like imagining the future.

E: What’s your favorite project that you’ve worked on so far?

H: Well, if you asked what my favorite robot is, then I would be in really big trouble back at home if I didn’t say Data.

I don’t know, there have been so many projects I’ve been involved in in different ways. So, the precursor to the Rube Goldberg machine on Youtube is the OK Go music video. That was the project where I thought, “Oh my god, you could learn so much from professionals.” The band made that machine so much cooler than if we had built it by ourselves. They are professional entertainers and they have this intuition about what audiences care about and how to reach people. It’s part of the motivation I’ve gained in wanting to work with actors.

What I left out before, I want to work with actors, dancers, directors to help craft these expressive emotions that I’m trying to find universals for in robots. I’m really interested in seeing how we can adopt bodies of knowledge from theater into robotics. Or from disclipines of art that people have been spending hundreds or thousands of years honing. Rather than trying to reinvent the wheel as engineers, where we can make engines work, suddenly we’re trying to make these socially intelligent machines out there. Like, are engineers really the best people to be making socially intelligent machines? There’s some sort of weird clash there.

So, I’m trying to distill knowledge from a non-technical field into a world where you can program stuff. Some of that has been about creating interfaces where you can have kinetic conversations.

E: How would you explain social robotics and it’s significance to the average person?

H: Social robotics is the idea that you can make the human-robot interface smooth. So, instead of teaching you how to program the robot, you can just walk up to the robot and communicate and figure out the interface for it.

Social robotics is super-important if you ever want to have humans and robots working together that aren’t programmer-robot. Right now, we don’t really have that. We have tons of robots for industry manufacturing floors, to sort our mail, and we have sent them to the surface of Mars. But, to do every-day things with robots, we have to create an interface to make that possible.

E: What’s the idea Marilyn Monrobot labs and what drove you to start it?

H: I’m really interested in the intersection between robotics and theater. As much as I get to explore that as a researcher, I also think there is artistic value to that intersection. Marilyn Monrobot lets me explore that. So, it’s the umbrella name for our robot theater company. It’s where we do our robot-comedy stuff and the robot film festival. Last year, we did a robot cabaret variety show with 10 acts, exploring how the modern world is already a cyborg society because of our interdependence on phones. It’s allowed us to consider the changing ethical ramifications of our changing relationships with each other, via technology. Like, you hear about Freshmen who arrive at their new college and they have like 200 Facebook friends at their new college but they don’t know how to talk to someone at the orientation party. So, are we losing our humanity to technology? Obviously, I’m not a pessimist about technology but I think it’s equally naive not to think through where technology can go.

E: How did you decide on the name, Marilyn Monrobot?

H: Well, the JPL is really flat. You don’t really have parking garages in earthquake country, so instead we had this 20 minute walk from my office to the enormous parking lot. Of course, seniority is how you actually get close to your office, but since the average age there is 50-something and the average working-span is 30-years, we were kind of the kids. So it just kind of came to me walking through the parking lot.

I also found out later that Marilyn Monrobot was a Futurama episode, or it was a segment, which is fantastic. I didn’t know about that at the time. But, it’s supposed to represent this intersection between robotics and entertainment.

E: Could you tell us about the robot census and how that’s going?

H: So, the robot census started when I first arrived at Carnegie Mellon University. They do this thing where when you first arrive, you don’t know who your adviser is going to be but that is your most important relationship during your PhD. The average time for the degree is 5 and a half years, so some call it the marriage process. It’s longer than some marriages.

I was going to school and there were 500 other people working in robotics in some capacity, and we’re supposed to choose our adviser out of the 80-something professors. We didn’t even know who had what robot. Like, I’m at the Robotics Institute and, obviously I have to partially choose my advisers by what kind of robots they have, right? If this is our marriage, then they have children.

So, I started this census on campus and people thought it was interesting and I opened it up to the world. I think it should be done every four years, kind of like this other census you may have heard of that involves the population of the United States.

E: Is it difficult rounding up information for the robot census?

H: Yeah, even in person on campus. I think campuses should run their own censuses and collect information. We had to had out physical forms and then send links out to the digital form. It was like marketing. I had no idea, but you should feel okay sending up to ten reminders. But we didn’t do that, we went in person after a while. So, there were a few that probably slipped through the cracks but I’m sure that’s true of other censuses.

E: How many robots have you documented?

H: We’ve documented 547 robots on campus. There’s an off-campus facility for robotics, but we didn’t do the census there, though I would love to expand to that.

E: Do you feel that the anxiety people have could be attributable to the perceived lack of sociability of robots?

H: No, I think it’s religion. Fear of robots is a Western culture thing. It’s this idea that we’re usurping the role of God, and it’s kind of like Frankenstein because we’re doing what we should not be doing — you know, what we’re doing is wrong and we will be punished. It’s tapping into mythology.

Storytelling is a cultural phenomenon. It’s not based in reality. It’s based in human perception and culture and so on. So this idea that we’re not supposed to be playing God, and if we try to play God it will go really wrong, that’s a religious thing, in my opinion and others people’s opinion. This is well documented.

Now, if you look at the Shinto faith, they believe that all objects, people, animals, mountains, have the same spirit. There is no hierarchy. They have a really high value of nature, and rocks, and robots, so spiritually everything is on equal footing. The other detail that they have is that these spirits naturally want to be all in harmony. So, when you look at Frankenstein or the Terminator versus… Astroboy, that’s revealing our culture. It’s not about the technology; it’s about the belief system. Regardless of whether you were raised going to church or temple, this permeates our culture.
So, like even in Japan where a lot of people are Christian now, this Shinto belief system has permeated their expectations of what happens with technology.

E: Do you see the robotics industry trending toward social robotics?

H: It’s early research now, but I think charismatic machines have more applications in the short term. Social robotics may be a little longer. Like, the idea of Siri being really popular. That’s a charismatic technology. I think what we learn in social robotics can be cross-applied into real technology because what we’re doing is creating interfaces between technology and people. So, what we learn about sociability can be applied to non-social robot machines. Hiroshi would probably have a different opinion there.

E: What do you find is the biggest barrier in getting people interested in robotics? Do you think it’s exclusively religion or cultural?

H: When people don’t meet it and they’re just thinking theoretically about technology, then you get the Terminators and then you have the Singularity people. Those are like the two most popular mythmaking things at the moment. That doesn’t mean we don’t have positive storytelling. I mean, we have Rosie the Robot and we have Wall-E. I think stories really inspire what we make.

Throwing back to the previous conversation of robots in Japan, they invest so much in companion robots and music and things for the elderly, etc. And what is the U.S. known for in robotics innovation right now? The biggest is military robots. That doesn’t mean there’s not a lot of research in other kinds of robots, but what we’re famous for is military robots.

E: Do you have an end-goal for your research and projects?

H: Shape the future.

E: Are you concerned about people using your technology for negative instances?

H: I think it’s really important to think about that. I should think that would be a common part in engineering education in general, thinking through the ethics and where you’re going with stuff. I think in the world of art, and even architecture, critique is a natural part of the process. And it would be great if we would not only critique our designs based on needing to meet certain performance criteria, and the bigger grant organizations like the National Science Foundation, do ask for broader impact stuff, but they don’t really ask how things can be misused.

E: Do you think there’s a reason for that?

H: For me, and this is theoretical, engineers were never the heads of companies. They were the people who could help the people who started the companies solve specific problems. Historically, in this bigger company construct, our job is not to be creating ideas. These days, withink the last 30 years, engineers and technologists are starting companies and we are the idea people but the education hasn’t shifted. So, we’re still educated as if we are cogs in the larger industrial machine, whereas other people are thinking about “Where is this going?” Sometimes that’s about money but at least there was someone to think about that stuff. Maybe they had training in that, I don’t know.
But, I think it’s a legacy from engineers jobs before.

E: Kind of shifting gears, it seems like robotics, and technology in general, has drawn more men to the field than it has women. From your experience, do you feel that’s the case?

H: Well, I was spoiled because MIT is like 45% women. So, I didn’t really feel that way. When I worked, it was something like 1/3 women and 2/3 men ratio in the U.S. In Europe, it’s more like 9/10 male and 1/10 female.
I never really thought about it until I was several years into doing what I was doing. I always idolized my dad, so I kind of always felt like I wanted to be an engineer. I mean, there are definitely some legacy issues with gender, but things are moving in the right direction for sure. I think it’s much easier to change things at the undergraduate level, but it takes much longer for those changes to percolate into other levels of companies or academia. And you definitely get an idea of that, like, for example, I’m pregnant right now and CMU has no maternity leave policies. And I don’t know, academia just doesn’t think about those things sometimes.

E: Is there anything more that can be done to draw women into the field?

H: We’re actually doing a great job at attracting people, but we’re not doing so great at keeping people.

E: Why?

H: I think there are a lot of great articles about it. I think one of the titles of the articles is The Leaky Pipeline. I don’t know, people identify things like mentoring. It’s really important to have a good mentor, no matter what the gender is, according to research. Just having someone support you, whether you’re a minority, female or any other group that isn’t typically represented.

Since I’m really excited about a world where engineers aren’t just cogs in the machine, and that engineers really are creative, the more you move into that direction, the wider the breadth of people, whether it’s male or female. Just getting more creative people in the field and I would love to see that prioritized.

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On February 6, Dr. Hiroshi Ishiguro, Professor of Department of Systems Innovations at Osaka University, traveled to the Japan Society in New York City to give a lecture on the future prospects of humanoid robots — or androids. My wife, Jen, and I made the trip, as well.

The theater at the Japan Society was packed, and covered all ages. There was a bustling energy to the evening, and a slide featuring the Gemenoid-F android was projected prominently. The title on the slide was “Studies on Humanoids and Androids,” though the official title of the lecture was “How to Create Your Own Humanoid.” After everyone settled in, Dr. Ishiguro was introduced and he began.

He is a stately looking man and he did take a professorial stance at the podium. Through the lecture, he gave an overview of his work in android development and what he saw in its future. His talk was divided up in a manner of questions that, as a whole, asked if the line between human and robot would ever diminish. In so many words, the answer: it’s unlikely right now.

The Dr. came to explain that there are so many nuances in human behavior and speech that it would be incredibly difficult to create a robot that could act fully human. It’s a little akin to the Replicants in Blade Runner — “we” had created robots (“Replicants”) that could mimic humans in most ways, but that you could still tell, with a test, whether someone/something was human or Replicant. He even offered up a paradox; with robots, we can create the “perfect” human but then you can’t make a robot human.

He made this point through a number of examples, the most prominent is trying to agitate an android by repeated poking. Its behavior wouldn’t deviate accordingly. Humans have odd ways of reacting to stimuli that robots aren’t capable of. However, to illustrate the point that we can make, at least, “perfect” looking robots, he put up a video of a busy cafe and asked us to point out which one was the robot. I certainly couldn’t.

The unreality of robots aside, Dr. Ishiguro explained that his real motivation behind studying robots is human psychology. The example that stands out to me at this moment, is when he explained an experiment he did with one of his androids. While he was in Osaka, he directed some colleagues to plant an android in a cafeteria in Munich. From Osaka, he spoke through the robot and invited people to come, sit and speak with it. What he found was that people were more than willing to open up and spill about their problems. It was intriging, and I imagine people feel comfortable talking to the robot because of a perceived lack of judgement.

It’s examples like that which drew Dr. Ishiguro to robotics, rather than necessarily making the next big technological advance. With that, the lecture came to a close and the panel with Heather Knight, of Marilyn Monrobot, and Erico Guizzo, of IEEE Spectrum, began.

The panel was kicked off by a poem reading by the Gemenoid-F android, which was equal parts beautiful and creepy. After, Guizzo moderated the discussion between Knight and Dr. Ishiguro. The talk weaved between use of robots in theatrical settings and where social robotics is going. Knight explained her interest in robotics and using her robots in theatrical settings.

After the discussion, the floor opened up to questions. For a night that was dominated by non-technical subjects and trying to have robotics reach a wider audience, the questions were — somewhat disappointingly to me — mainly geared toward the technical aspects of the Gemenoid or the technical aspects of robotics.

Once the talk let out, there was a small reception. After it all wrapped up, we sat down with Heather Knight for a wide-ranging discussion. That interview will be posted up tomorrow.

Were you at the discussion, too? Let us know what your experience was on twitter @RobotCentral.

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Artificial Brains

FastCompany’s Lakshmi Sandhana looks at the path to an evolved robot that can walk naturally. The process has necessitated the development of artificial brains. Where we’re going with it all:

Grand dreams aside, what it means at present for the team is evolving brains that can go beyond figuring out simple things like gaits to more intelligent behaviors like learning. They’ve 3-D printed an advanced quadruped robot called Aracna, to further examine evolved gaits. The next step is to evolve larger, more modular brains that will hopefully approach natural brains in complexity opening up the possibility of creating an entirely new breed of robots.

“Evolutionary computation has already produced many things that are better than anything a human engineer has come up with, but its designs still pale in comparison to those found in nature,” states Clune. “As we begin to learn more about how nature produces its exquisite designs, the sky’s the limit: There’s no reason we cannot evolve robots as smart and capable as jaguars, hawks, and human beings.”

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Felix Salmon considers the ups of driverless cars, including the safety benefits:

If and when self-driving cars really start taking off, it’s easy to see where the road leads. Firstly, they probably won’t be operated on the owner-occupier model that we use for cars today, where we have to leave our cars parked for 97% of their lives just so that we know they’re going to be available for us when we need them. Given driverless cars’ ability to come pick you up whenever you need one, it makes much more sense to just join a network of such things, giving you the same ability to drive your car when you’re at home, or in a far-flung city, or whenever you might normally take a taxi. And the consequence of that is much less need for parking (right now there are more than three parking spots for every car), and therefore the freeing up of lots of space currently given over to parking spots.

Paul Krugman is on board:

By and large, I’m in the camp of those disillusioned about technology — mainly, I think, because the future isn’t what it used to be. A case in point is Herman Kahn’s The Year 2000, a 1967 exercise in forecasting that offered a convenient list of “very likely” technological developments. When 2000 actually did roll around, the striking thing was how over-optimistic the list was: Kahn foresaw most things that actually did happen, but also many things that didn’t (and still haven’t). And economic growth fell far short of his expectations.

But driverless cars break the pattern: even Kahn’s list of “less likely” possibilities only mentioned automated highways, not city streets, which is where we will apparently be in the quite near future.

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PopSci profiles DARPA’s Phoenix initative, the path to a robot that can effectively disassemble space junk:

Phoenix will need to be able to rendezvous in space with newly launched satellites, on which smaller “satlets” will hitch rides into orbit. Phoenix will then remove those satlets (without damaging whatever multimillion-dollar satellite they are riding on) and carry them to dead satellites in other orbits. It will then attach the new satlet–which carries the electronic brains of a new satellite–to the dead satellite’s antenna before severing the antenna from its now-defunct satellite body. The new satlet now has a perfectly good piece of legacy hardware it can use to communicate with ground stations or other satellites, and after placing it in the proper orbit the Phoenix vehicle can move on to its next salvage job.

 

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3d_printingThe next big thing seems to be 3D printing. Last year, it enjoyed extended attention because of a variety of breakthroughs. It’s important to keep in mind what it can do and what it can’t, though.

What it can do is pretty amazing, ranging from potentially life-changing to kind of scary. Just scanning the Google News feed for “3D printers” brings up an implantable cartilage and a gun and gun magazine. These things can be made with at-home or non-industrial printers that range from a few hundred dollars to a few thousand. As it becomes more well-known and popular, that price is only going to drop.

There is even an open-source 3D printer, called RepRap, that is constantly under development from hundreds of volunteers around the world. At this point, it is making respectable prints and it is designed to print parts for others to make their own RepRap printer. That is democratic access to technology and the means of production in the most obvious manner currently imaginable.

The most recent biggest buzz is that 3D printing will allow you to print up your own house, which is what a Dutch architecture firm is about to experiment with. According to TechCrunch’s Jordan Cook, it may have a wider implication:

Sure, 3D printing is fun and cute. And products like the Makerbot and Form 1 will most certainly disrupt manufacturing, even if it’s only on a small scale. But the possibilities of 3D printing stretch far beyond DIY at-home projects. In fact, it could entirely replace the construction industry.

What it could also do is usher in an era of small-scale democratic manufacturing. The access of the means of production available to all for little to no-cost, and therefore the ability to live in abundance without relying on a major corporate-oriented or state-oriented system. That is exciting.

Just a couple of weeks ago, we brought up Paul Krugman’s worry that robotics could remain in the domain of elite capital owners. Others are a bit more optimistic that won’t happen, but I took a middle of the road approach. That is, we could go either way pretty easily, depending on how we choose to arrange our economic and education system.

I feel like 3D printing offers us a chance to go the way of the optimists. I may be getting ahead of myself here, but I feel like this is a shorter leap to make than offing the entire construction industry. Currently, we have the example of a robotic toy that was completely 3D printed. I also came across a robotic hand that is made mostly from 3D printed parts. These are not as neat or well-done as some of the heavily researched and manufactured robots, but it is still impressive for what it is and for what it could become.

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On Monday, I had the opportunity and pleasure to have a discussion with NASA’s Program Executive for Solar System Exploration, Dave Lavery. During the course of the conversation, Dave answered my questions on where robotic exploration stands within NASA, the mission objectives and future of the Mars rovers, his role in robotic education and more. The full interview is below.

Eric Wind: What’s your title at NASA and what do you do?

Dave Lavery: My official title is Program Executive for Solar System Exploration, and that basically means is that I’m the person at NASA who has full-time responsibilities for several of the Mars exploration missions. Several of us have that job; responsibilities for different missions.

How much information do you think we can get out of robots or rovers, or are we reaching the limit of what rovers are capable of doing?

I think there’s still an enormous amount that the rovers and robotic systems can do. Right now, realistically, given it’s the only option we have, at least for the time being, we intend to exercise them as much as we can. Certainly the rovers that are there now – the two that are still operating right now, the Opportunity and Curiosity – are both enormously capable and represent the best that we are able to put on the surface of the planet right now.

We still have plans on extending those capabilities further; making them more capable, more intelligent and more autonomous as much as we can until we eventually get to the point where we can put humans on the planet.

Having said that, are they as capable as any human being? No, not yet, far from it. But, they are much better than nothing at all, or waiting until we can put a human there which could be decades away.

What’s the role of people in space exploration currently? Is just building these rovers, or continuing ISS missions, or missions for the moon?

Well, right now, humans are obviously building and operating the systems that we’re sending to the planet. We do have humans occupying the International Space Station continuously.

In addition to that, in terms of where we’re going to next, whether it’s going to be to the moon or onto asteroids or onto Mars; all of that is wrapped up in a redefinition process that we’re going through to redetermine and refine our ongoing human exploration strategy. So, that is actually something that is very much in development right now and we hope to have the agencies overall structure and strategy within the next couple months.

What’s the next big thing for robotics and space exploration?

Well, in terms of hard space exploration we’re working on now, we just landed the Mars Curiosity rover just a few months ago and beginning its own explorations of Mars. I think we just announced over the holidays, that we’ll actually be building a second iteration of Curiosity which will be launched around 2020.

The intent is that we’ll build a rover that is Curiosity’s twin sister, if you will, with the main difference being different size payload on board. It will take advantage of everything Curiosity finds and teaches us, and use that knowledge to help us define science package which will answer the next set of questions that Curiosity will raise.

… → Read More

Researchers at McGill University say we’re reaching the limit:

The size of features in electronic circuits is shrinking every year, thanks to the aggressive miniaturization prescribed by Moore’s Law, which postulated that the density of transistors on integrated circuits would double every 18 months or so. This steady progress makes it possible to carry around computers in our pockets, but poses serious challenges. As feature sizes dwindle to the level of atoms, the resistance to current no longer increases at a consistent rate as devices shrink; instead the resistance “jumps around,” displaying the counterintuitive effects of quantum mechanics, says McGill Physics professor Peter Grütter.

Dr. Michio Kaku lays out some possibilities for the future:

The Japanese company ZMP Inc. has recently announced its intention to deliver a research tool called the ZMP Car Robotics Platform by April, 2009 at a meager cost of about $5.5K per unit.   The platform is a complete 1/10th scale vehicle.

The platform is comprised of a stereoscopic camera, NEC Corp’s image processing board, WiFi module, a gyroscope sensor, accelerometer, odometry internal sensor, laser range finder and infrared external sensor for ranging.  Its software will include Linux OS and an exclusive code for an image processor.  The client portion of the system will run on Windows as well as Linux and utilize the MATLAB / Simulink model-based development tool.

ZMP Inc., Robotics Car Platform

ZMP Inc., Car Robotics Platform

Although the platform is targeted at academic and business product research, clearly this ready-to-go platform has other applications in semi-structured environments.

The holistic embedded configuration of the Car Robotics Platform differs substantially from American companies that have encapsulated the autonomous functions to navigate vehicles and avoid obstacles.   Companies like TORC Technologies and Gray Matter Inc. are developing component technologies that can be applied to any vehicle but those products are intended for larger, more complex applications in less structured environments.   At a little over $5K per complete unit, ZMP offers a compelling alternative for smaller scale applications.

Sources:

Chetan Kapoor is a roboticist at The University of Texas and CEO of Agile Planet.  We spoke about how his firm’s control software might change the world in the years ahead, what is driving robotics growth, and why business should take note.

SciVestor Executive Director Jonas Lamis narrates the Autonomous Vehicle Roadmap that was presented at RoboBusiness 2008. This presentation is based in part on Robot Central’s observations, research, and opinions of emergent technologies from the DARPA Grand Challenge series of competitions. It highlights progress and challenges in the technologies necessary to facilitate civilian autonomous vehicles. Mr. Lamis discusses a plausible technology-driven autonomous vehicle roadmap from 2010 – 2020. The presentation highlights several emerging technology vendors including Velodyne, ibeo, Grey Matter, and TORC Technologies.


Jonas Lamis contributes to Robot Central, focusing on the business aspects of the robot economy. He also authors the weblog Singularity University and is an advisor to the Singularity Institute on Artificial Intelligence. Mr. Lamis is also the editor of Architecture and Governance Magazine, and writes and speaks frequently on enterprise software technologies.

The SynTactic Analysis using Reversible Transformations (“START”) system is a super information-finding technology that was developed by Boris Katz and his associates of the InfoLab Group at the MIT Computer Science and Artificial Intelligence Laboratory. It’s a system that’s been running since 1993–long before Google came along.

The system has two syntactic modules: One for learning things and one for answering questions. The learning module is based on START’s ability to parse the English language, annotate it, and store it for later retrieval. Theoretically, START could be pointed to Wikipedia to learn everything that is in there. The catch (for now) is that START requires well-formed English sentences from which to learn.

The retrieval part is what is most impressive. Instead of giving the user a bunch of search results, it provides a highly precise answer:

I asked, “What is a Euro?” START answered,

EURO

Noun

  • S: (n) euro (the basic monetary unit of most members of the European Union (introduced in 1999); in 2002 twelve European nations (Germany, France, Belgium, Luxembourg, the Netherlands, Italy, Spain, Portugal, Ireland, Greece, Austria, Finland) adopted the euro as their basic unit of money and abandoned their traditional currencies)

Source: WordNet

Perhaps more impressively, START says “I don’t know” when it can’t provide a succinct answer instead of giving me a bunch of useless links that I have to pore through. I asked, “How many feathers in a pound?” To which START responded,

Unfortunately, I don’t know how many feathers there are in a pound.

Finally, I gave it a simple command. I typed in, “Convert 100 dollars to Euros.” START replied,

As of Thursday, April 24, 2008; 11:00:53pm, there are 63.69 Euros in 100 United States Dollars.

Source: XE.com

START was able to perform a basic mathematical operation in this case on the results of the data. It is with this operation that START begins to cross the threshold from super knowledge-finder to a machine-enabling technology.

Katz and his team have developed a prototype system called StartMobile in which the technology is applied to mobile devices. It leverages a knowledge base that is maintained partially on the mobile device and partially on the internet. While the START system on the internet knows a little about Art, Science, Culture, and Geography, StartMobile understands concepts of a mobile device such as calendar, contacts, camera, settings, and so on. This knowledge allows the user to make commands like, “Take a high-res picture using the flash in 10 seconds.”

In a more advanced scenario, StartMobile was told, “Remind my mother to take her medicine at 3PM.” The device was able to understand who “my mother” is, what “remind” means, and the implication that the method to remind my mother is to create a reminder in my mother’s cell phone. It contrived a sentence for her reminder that reads “Take your medicine at 3pm” changing “her” to “your.” Here’s rendering of the flow:

startmobile1.jpg

This project is supported in part by Nokia which is a good investment on Nokia’s part. StartMobile is a prime and marketable candidate for licensing by vendors to place into everyday things like cars, phones, and computers and into not so everyday things like robots. The ability to understand and apply natural language reduces the friction of mainstream personal robot adoption by helping them to successfully interact with humans. Here we see a bridge that connects the two.

Boris Katz is a Principal Research Scientist and Head of the InfoLab Group at MIT’s Computer Science and Artificial Intelligence Laboratory. His research interests include natural language understanding and generation, intelligent multimedia information access, knowledge representation, human computer interaction, and machine learning. He has authored more than 50 publications and 2 U.S. Patents.

Source:

New free research presentation available from SciVestor. You can download it here.

This presentation is being presented at RoboBusiness 2008. It highlights progress and challenges in the technologies necessary to facilitate civilian autonomous vehicles. We discuss a plausible technology driven autonomous vehicle roadmap from 2010 – 2030. The presentation highlights several emerging technology vendors including Velodyne, ibeo, Grey Matter, and TORC Technologies.

We present Renteria’s Hierarchy of Autonomy Needs – from Sensory Enablement to Basic Navigation to Business Logic. We discuss the fulfillment of these needs over the course of the three Grand Challenges. We lay out an autonomous vehicle roadmap and discuss key inflection points including: 1) The Cambrian technology explosion. 2) Adoption Hill. 3) The Plateau of Tenacity. SciVestor predicts adoption rates, reduction of fuel consumption, and vehicle deaths in 2020.

Authors: Ray Renteria and Jonas Lamis
Date: April 2008
Length: 32 pages
Research ID: 08R-002
Concepts Discussed: Grand Challenge, Urban Challenge, Autonomous vehicles, Prometheus Project, Stanley, Boss, Velodyne, ibeo, Grey Matter, TORC Technologies, roadmap

Team Gray may not have advanced to the finals but they’ve got their sights on bigger targets. With their latest autonomy in-a-box they may be positioned to become the Microsoft and IBM of autonomous vehicles.

Chief Engineer Paul Trepagnier explained that the Autonomous Vehicle System, or AVS for short, is a completely self-contained unit comprised of componentized navigational mobility that can be scripted.

The system effectively boils the entire autonomous navigation down into three major categories:

  • Localization
  • Obstacle Avoidance
  • Actuation

It takes input from a GPS sensor to determine where it is in the world and the desired route to traverse. “The core AVS platform takes the GPS information and drives the vehicle. We’ve driven the car up to eighty miles per hour with less than 5 cm of error,” Trepagnier said. “Eighty two miles per hour,” President and Director of Gray Matter Eric Gray corrected.

The system is designed to accept input from sensors in order to identify obstacles. In the event an obstacle is in the way of the vehicle, the AVS performs the appropriate behavior to avoid the obstacle if possible.

As a testament to the modularity and flexibility of the system, Trepagnier explained that when they acquired the new vehicle for the National Qualifying Event, retiring “the white one,” they were able to integrate all sensors and actuators in less than fifteen minutes.

The modularity sheds a little light into the elegant architecture in the design. First, the system is comprised of two major layers: The Hardware Layer and The Software Layer. Both are proprietary.

Features of The Software Layer include the extensibility of the sensor array. It takes only three days or less to integrate a new sensor. The integration is comprised of a reusable driver that provides a common output that is consumable by the obstacle detection algorithms. Considering the available-now and relatively inexpensive cost of this device it behooves all major sensor manufacturers to develop AVS-compliant sensor drivers for their technologies.

Also within The Software Layer is a high-priority fail-safe system. There are two threads constantly running that monitor the software and the sensors: a Safety Monitor and a Failure Monitor, respectively. If one of the threads identifies something wrong, they have the authority to bring the vehicle to a stop.

The Hardware Layer also has some important responsibilities. “We didn’t like that (the monitor threads) could potentially go down. So we designed hardware to monitor the Safety Monitor and the Failure Monitor. The Hardware Layer can stop the vehicle if it detects that something went wrong with the monitors.” The Hardware Layer is connected directly into the vehicle’s drive-by-wire system. The system has no moving parts and can withstand “way above 10g’s. Most of what we’ve seen in our applications have incurred fewer than 2g’s.”

The team has several prospects with whom demonstrations and negotiations are underway. The base price of the unit is $125,000. This is a tremendously cost-efficient solution to an otherwise expensive problem.

“Our vision is to be a commonplace technology in all vehicular testing environments,” declared Eric Gray. “Universities are talking about using this as a basis for their work. It allows them to focus their efforts on areas of specialization such as computer vision.”

Trepagnier seemed to enjoy his next hypothetical scenario almost a little too much. “We have a computer that can drive within five centimeters of a planned course. We can run the car in record mode, drive the track, and then put the path through a post-processor that will run a genetic algorithm to find the optimal route, and feed it into AVS. ” He said of racing an autonomous vehicle at high speeds. “We would be unbeatable.”

Robot Central recently had the opportunity to have a candid one-on-one talk, arranged by Jonas Lamis, Executive Director of SciVestor and contributor to Robot Central, with John Sosoka, CTO of Ugobe, makers of Pleo at Maker Faire 2007. I fully admit that I was sure I would be talking to John about just another fancy toy. I was profoundly wrong.

Just as the doors were opening on the first day of Maker Faire 2007, John grabbed Pleo and we made our way out of the noisy floor to the quiet but windy outside and sat on the fresh-cut grass. Pleo seemed right at home standing in the grass as he appeared to be grazing. It was the first time I had seen Pleo up close. He felt sturdy and he had a mass that a dog his size might have.

Fascinated with Pleo and his convincing fusion of sensory competence and animatronic grace, I blurted out the first question that came to mind. “Do you think people will perceive Pleo as a robot toy or as a pet?” He responded indirectly. “For me, the thing that’s exciting about going down this path is the life-form side.” He went on to say that “you have to do a good job of building a robot in order to pull it off, but it’s almost like that’s the price of admission to get to do the part I’m really intrigued about which is to give that illusion of life.”

Given that the “price of admission,” or the building of the Pleo platform, has already been paid, I asked about Pleo’s openness to 3rd party developers. He said that “[Ugobe is] trying to provide access for the widest group of people we can to modify Pleo.” He explained that Ugobe wanted to make available a platform that would also appeal to creative application developers and not necessarily just to researchers. “I think it would be a lot of fun for a lot of kids to be able to do programming, and algorithms, and robotics experiments with something like this instead of a wheeled car, or an iRobot Create, which are great but not everybody likes those things.”

I dug in a little deeper into the programming aspects of Pleo. I asked John about the VM running in Pleo and the primary language used by Ugobe. When I asked if it was Java-based, he said “Java to me is punishment.” He immediately tried to soften the statement by explaining how he loved Gosling’s work but quipped again that programming with Java is like programming “in handcuffs.” “I love virtual machines, though, I’ve used them a lot. We didn’t write a proprietary language, as much fun as that would have been.” After briefly consulting with Ugobe’s publicist whether he could tell us the language Pleo’s written in, he told us it was written in Pawn.

While on the topic of programmability, I had to ask John about his opinion regarding standards on personal robots. He gave a good and seemingly well-rehearsed response. “One of the things that we find is that without standards we usually don’t find strong commercial interest because there’s too much overhead” in developing software for the robots. He deepened his analysis, however and acknowledged that standard interfaces to actuators and sensors would make life much easier for him, in particular during the prototyping phase; however, he believes that the large variations between robot applications and actuator configurations constitute a major inhibitor to the establishment of a standard. “I think it’s a good idea but it won’t solve all of my problems right now which is what I’d like.”

It was about that time that I looked down at the grass and noticed that Pleo was looking right at me. His tail was wagging and his eyes blinked. I was taken aback at how effective the combination of a wagging tail, friendly eyes, and a small growl can be when combined with sensors that respond to the world. Next to the animated Pleo was the carcass of a relative which depicted the inanimate collection of innards comprised of plastic, touch sensors, a camera, microphones, an infra red transmitter and receiver, motors, springs, joints, and wires all organized in a very deliberate and compact configuration. And those were the elements of Pleo I was able to see from the outside. Inside was an equally dense microprocessor and battery ecosystem that continued the artistry of Pleo’s design. This hardware was the price of admission to which John referred earlier in our conversation.

After playing with Pleo for the first time, I felt compelled to ask, “Why a dinosaur?” John lit up as if though he had been waiting for that question. He started with a good business answer. We chose a dinosaur “because it’s a great brand. There’s no (sic) royalties.” Once he got that out of the way, he got a little more interesting. “Everybody’s fascinated with dinosaurs.” He went on to explain how deliberate the decision was to make Pleo a dinosaur. Not just a dinosaur, but a particular kind of dinosaur–a Camarasaur. “A Camarasaur after a couple of weeks of hatching would be right about this size,” gesturing to Pleo. “We didn’t want to make a scaled-down dinosaur because it would feel like you were playing with a toy. As a Camarasaur, you feel as though you’re playing with a dinosaur.” John also explained that a dinosaur had certain elements that could be used in expressing or emoting, such as a tail or a long neck.

Before wrapping up the interview I had to fulfill my promise to my 8 year-old daughter, asking if Pleo could sing. John picked Pleo up and showed me the SIM card slot underneath and explained that all of Pleo’s sounds could be shadowed on the card if named properly. So, the purring sound Pleo makes when he’s content might be replaced with a singing sound–thus, making John’s answer, “Yes.”

John Sosoka’s responses made it clear that Ugobe was trying to do more than make a toy. Every decision Ugobe made about Pleo’s design aligned with the desire to create an artificial life form, from the decision to make Pleo a dinosaur to the behaviors chosen to be coded within him. Like the Roomba, I believe Pleo has the capacity to evoke emotional responses in humans. Unlike the Roomba, Pleo’s purpose is to target and appeal to our emotions. I believe Pleo will do just that.

We recorded the interview and broke it out into different topics:

Several days ago we learned that Microsoft is creating a technical alliance with Japan robot player Tmsuk (pronounced “tim suck”) to establish a standard robotics platform. It represents the first time a strategic relationship has been established between a major software platform maker and a robot manufacturer. At stake is the effort to bring robots into the mainstream and fulfill Bill Gates’s vision of a A Robot in Every Home.

It’s easy to map parallels between the evolution of the personal computer and the progress of robotics. In their early days, both were used mostly to impress friends with the engineering prowess required to make the machines do cool tricks. When Apple introduced its version of the personal computer it was a spreadsheet application that caused the explosion of mass adoption by consumers. That big bang has yet to occur in robotics primarily due to the lack of standard platform for application developers. The guys who designed the first spreadsheet application didn’t know squat about building computers. The robotics industry must reach the same panacea where robotics application developers don’t have to know squat about robots in order to build a killer app.

It isn’t for lack of trying, though. Several platforms have been made available over the last decade but none thus far has been established as the standard platform for robotics. On the contrary, the continued addition of a new robotics platforms has further compounded the problem.

  • 1996 Webots is developed by Microcomputing and Interface Lab to be spun out as Cyberbotics in 1998.
  • 2001 Version 1.0 of Player, Stage, and Player Tools is introduced.
  • 2002 Sony introduces its OPEN-R architecture with the popularity of the now-defunct Aibo robot dog.
  • 2002 Evolution Robotics is founded and later introduces its platform and now flagship product, ERSP.
  • 2002 The first version of OROCOS is released.
  • 2005 MIT introduces YARP [pdf] (“Yet Another Robot Platform”) which encapsulates OROCOS.
  • 2005 (?) OpenJAUS made available. Touts self as “Military-Ready.”
  • 2006 Gostai is spun out of Ensta’s Cognitive Robotics Lab in Paris. They introduce Universal Real-time Behavior Interface, or URBI, which started development as early as 2004.
  • 2006 iRobot makes AWARE 2.0 available to 3rd party developers.
  • 2006 Microsoft releases Microsoft Robotics Studio.
  • 2007 Skilligent goes GA with its module. Note: Skilligent says they’re an add-on and not a platform. According to their webiste, “Skilligent! is a software component that can be integrated with various robotic platforms.
  • 2007 CLARAty “reusable robot software” is made available by NASA.

What makes Microsoft Robotics Studio stand out of this crowd is the platform abstraction experience the company has with its operating system and, most importantly, Microsoft’s desire to evangelize the technology and establish a standard in the industry.

Now that Microsoft has this opportunity with Tmsuk, it must be successful. This initiative has white-hot spotlight of attention on it. Tmsuk is a member of the Japan Robot Association which is comprised of 48 members with household names such as Fuji, Mitsubishi, and Yamaha. Success with Tmsuk surely will follow by a push to spread into peer companies within the association which it will need to do in order to gain critical mass.

By American standards, Tmsuk is a relatively small company. As of March of this year, Tmsuk had a little over 1045 million yen (~$9M) in capital with around 30 employees. It’s unclear to me how they make their money. They have some humanoid robots designed as receptionists and most recently have introduced robots that look like the exoskeleton Sigourney Weaver wore in Alien. The latter represents a more practical and likely marketable technology that the company says it’s having trouble selling. Still, the company obviously has staying power. It’s been around since 2000 and is showing no signs of slowing down.

So, what now?

Either Evolution Robots and iRobot drop their own software and adopt Microsoft’s platform (good luck with that) or the Japanese robots whose brand names are already familiar to us will be tomorrow’s application base for the next generation of American software developer. The Japanese listened to Deming because they got his message. They became masters of efficiency and quality in the automotive industry. Tmsuk’s willingness to drop it’s proprietary software from its robots and invest in Microsoft is a modern-day sign that they get the value of having a homogeneous platform. It’s possible that Tmsuk will become the Toyota of robotics and Microsoft will sell tons and tons of robotic platforms.

References: